
BattleBot Arena started with an argument, not a business plan. Back in early 2023, five of us were crammed in Jamie's tiny apartment, debating AI combat systems over lukewarm pizza and cheap beer. Someone said, "The problem with tactical games is they're not actually tactical." That sparked a three-hour debate that ended with us sketching algorithms on napkins at 3 AM.
We cobbled together our first prototype using borrowed equipment and free time between our day jobs. It was rough – graphics that looked like they were made in Paint, servers that lived on Mika's desk and crashed if you looked at them wrong, and AI that sometimes got stuck in corners for no apparent reason. But even with all those flaws, we kept finding ourselves playing "just one more match" until sunrise.
The six months that followed were a blur of coffee-fueled coding sessions, heated design debates, and those magical moments when something finally worked. We missed birthdays, skipped vacations, and probably annoyed our friends with constant talk about "neural response patterns" and "tactical adaptation algorithms." Worth it, though.
Today, our team has grown from those original five to fifteen full-timers and a handful of contractors, but we still operate on that fundamental principle: build the game we want to play. Every feature starts with someone saying, "Wouldn't it be awesome if..." – and then we figure out how to make it happen, even when our initial attempts crash and burn (sometimes literally, in the case of our first physics engine).